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003 OSt
005 20240514113526.0
008 230207t20222022nyua j 6 000 1 eng d
010 _a 2022465102
020 _a9780358512882
_q(hardcover)
020 _a0358512883
_q(hardcover)
020 _a9780358512875
_q(paperback)
020 _a0358512875
_q(paperback)
035 _a(OCoLC)on1224246379
040 _aYDX
_beng
_cYDX
_erda
_dPX0
_dRNL
_dJTH
_dVP@
_dOCLCF
_dXZ7
_dAZH
_dDLC
042 _alccopycat
050 0 0 _aPZ7.7.N565
_bSq 2022
082 0 0 _a[Fic]
_223
082 0 4 _a741.5/973
_223/eng/20230306
100 1 _aNisson, Sam,
_eauthor.
245 1 0 _aSquad up :
_ba Power Up graphic novel /
_cwritten by Sam Nisson ; illustrated by Darnell Johnson.
250 _aFirst edition.
264 1 _aBoston ;
_aNew York :
_bClarion Books/Harper Alley, imprints of HarperCollins Publishers,
_c[2022]
264 4 _c©2022
300 _a226 pages :
_bcolor illustrations ;
_c21 cm.
336 _atext
_btxt
_2rdacontent
336 _astill image
_bsti
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 0 _aA Power Up Graphic Novel
490 0 _aPower up ;
_v2
505 0 _aQuest -- Gamer famous -- Impossibilities -- A place for every piece -- The next room -- Down -- Warrior kings -- Infinite reign -- Bully vigilante -- Break -- Broken -- Glorious victory -- Clutch -- Later.
520 _a"Sixth-graders Rhys and Miles overcome challenges in friendship and gaming in this graphic novel told in multiple art styles and set in both the real world and inside the boys' favorite video game. A sequel to Power Up. After their victory in the Every Game Ever tournament, unstoppable video game duo and, now, IRL best friends Rhys and Miles are enjoying their last few weeks of sixth grade. Miles's successful streaming channel gives him popularity points at school. Rhys's skill in Mecha Melee attracts the attention of elite gamers from around the world. And the duo is competing to be the first ever to beat Mecha Quest 21. If life were a video game, they have definitely levelled up. But when the challenges of gaming at this level are compounded by shifting priorities, a mysterious online bully, and the academic demands of middle school, the pressure on the duo threatens to break them apart. In this graphic novel about friendship and loyalty, Rhys and Miles discover that sometimes you need to tap your squad to get the win."--provided by publisher.
521 1 _aAges 8-12.
650 0 _aVideo games
_vComic books, strips, etc.
650 0 _aVideo games
_vJuvenile fiction.
650 0 _aVideo gamers
_zUnited States
_vComic books, strips, etc.
650 0 _aVideo gamers
_zUnited States
_vJuvenile fiction.
650 0 _aMiddle school students
_zUnited States
_vComic books, strips, etc.
650 0 _aMiddle school students
_zUnited States
_vJuvenile fiction.
650 0 _aFriendship
_vComic books, strips, etc.
650 0 _aFriendship
_vJuvenile fiction.
650 0 _aMiddle schools
_vComic books, strips, etc.
650 0 _aMiddle schools
_vJuvenile fiction.
650 0 _aSchools
_vComic books, strips, etc.
650 0 _aSchools
_vJuvenile fiction.
650 1 _aVideo games
_vFiction.
650 1 _aBullies and bullying
_vFiction.
650 1 _aMiddle schools
_vFiction.
650 1 _aSchools
_vFiction.
650 1 _aFriendship
_vFiction.
650 1 _aGraphic novels.
650 7 _aFriendship.
_2fast
_0(OCoLC)fst00935174
650 7 _aMiddle school students.
_2fast
_0(OCoLC)fst01020531
650 7 _aMiddle schools.
_2fast
_0(OCoLC)fst01020553
650 7 _aSchools.
_2fast
_0(OCoLC)fst01107958
650 7 _aVideo gamers.
_2fast
_0(OCoLC)fst01738676
650 7 _aVideo games.
_2fast
_0(OCoLC)fst01166421
651 7 _aUnited States.
_2fast
_0(OCoLC)fst01204155
655 7 _aComics (Graphic works)
_2fast
_0(OCoLC)fst01921613
655 7 _aFiction.
_2fast
_0(OCoLC)fst01423787
655 7 _aGraphic novels.
_2fast
_0(OCoLC)fst01726630
655 7 _aJuvenile works.
_2fast
_0(OCoLC)fst01411637
655 7 _aSchool comics.
_2fast
_0(OCoLC)fst02009177
655 7 _aSchool comics.
_2lcgft
655 7 _aGraphic novels.
_2lcgft
655 7 _aComics (Graphic works)
_2lcgft
700 1 _aJohnson, Darnell,
_eillustrator.
906 _a7
_bcbc
_ccopycat
_d2
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942 _2ddc
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999 _c11796
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